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In the 1980s, Japanese developers produced a diverse array of creative, experimental computer RPGs, like a Cambrian explosion, prior to mainstream titles such as Dragon Quest and Final Fantasy eventually cementing genre tropes.
The game's success in Japan was responsible for laying the foundations for the tactical role-playing game subgenre, or the "simulation RPG" as it is known in Japan, with its blend of role-playing and strategy video game elements.
A notable Japanese computer RPG from around this time was Wi BArm, the earliest known RPG to feature 3D polygonal graphics.
The action took place entirely in a side-scrolling view rather than switching to a separate overhead combat screen like its predecessor.
Role-playing games are also developed in South Korea and in China.
While the Japanese video game industry has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial personal computer games from the late 1970s up until the mid-1990s, in addition to dōjin soft independent games.
The game later served as the basis for the 1987 NES RPG Hoshi wo Miru Hito.
Hydlide II: Shine of Darkness in 1985 featured an early morality meter, where the player can be aligned with justice, normal, or evil, which is affected by whether the player kills evil monsters, good monsters, or humans, and in turn affects the reactions of the townsfolk towards the player.